As it was on special offer on Steam, I took the opportunity to buy the new Prince of Persia game. The marketing spiel describes it as a new Prince of Persia, “for next-generation consoles,” and luckily this includes the PC. I've never bought a Prince of Persia game before: my stay-at-home sense of excitement has always been satiated by watching speedruns of previous games in the series. So although I'm familiar with the gameplay and the tongue-in-cheek style, experiencing it for myself is new and exciting. I play the game on the XBox 360 controller, and like many cross-platform titles, it's designed to be played this way.
The new Prince isn't the arrogant, naïve teenager he was in Sands of Time: he's grown up a bit, but those who appreciate a bit of flesh will be glad to hear he hasn't lost his old fondness for showing off his torso in true action-hero style. My mum always complains that heroines in video games are always exaggerated stereotypes of the feminine form, with a tiny waist and prominent … polygons, but the march of technology, with normal mapping, subdivision surfaces, and detailed meshes, means Ubisoft can show how even-handed they are with the Prince's bare chest. Despite this, his new headscarf and swept-back hair, along with his slightly pointy chin, make him look like a displaced, and very gay, Pirate of the Caribbean.
A quick note on the graphics. Outlining must be trendy this season - Borderlands is doing it, and Prince of Persia is doing it too. The characters have slightly flat shading and a black outline that gives them a slightly cel-shaded look. I was suspicious of it at first, but it soon grew on me. Cel-shading is often an escape route for poor texturing and lighting - as in the Appleseed film - but that's not the case here. The characters are very detailed, and the environments they play in are likewise lush. The grass is a little weak, but the lighting is very good, and the depth-of-field effect is just nicely subtle.
As for the gameplay, it's more forgiving than the relative you missed off your Christmas shopping list. It gives you a gentle introduction to moving around and to combat, like many games these days, and it does well at it, by reinforcing without becoming repetitive, and by consistently labelling each button with its colour and an icon representing the action it performs. This consistency extends to the menus, though it's a little strange to see the OK button labelled with jumping and the Back button with a gauntlet—especially the first time you start it. These buttons are used consistently too. To wall-run, you head towards the wall and press ‘jump’ (A). If there's a something on the wall you can grab onto, hitting ‘gauntlet’ (B) lets you swing on it and extend your run. Even the combos work the same way: gauntlet, sword, sword lets you grab the enemy, throw him into the air, slash him in the air, and then slash him when he lands. Jump, magic, sword makes the dynamic duo perform a flying leap onto the enemy, stun him with a magical blow, and then slash him as you land. As a member of the ‘mash the buttons until it dies’ school of playing beat-em-ups, I find a combo system even I can understand must be the work of genius.
You don't have the Sands of Time in this game, but you do have a companion. Instead of chasing after the girl all the time when she goes the easy way leaving you to show off your athleticism (and talk to yourself the meanwhile), she follows you around, telling you the plot one line at a time (every time you press LT to get a tidbit). Not only that, this girl has magical powers, not least of which is, if you fall (or jump) off a cliff, she flies down and saves you, Superman-esque. As for her appearance, she hardly registers on the Lara Croft scale: she wears a revealing dress that flutters nicely in the wind, and most impractically walks in bare feet, but she's merely well-proportioned, not exaggerated.
The chick also comes in handy for letting you pull off longer jumps, and to perform more intricate combo moves as a duo. The fighting mechanic is similar to previous games, but there's no hitpoints, which again, makes it very forgiving. Fail to dodge or block when you need to, and there's a quick animation and the edges of your screen tint blood-red. Fail a few more times, and there's an animation of the enemy levelling a killing blow. One of the action buttons flashes up on screen, and you have to hit it quickly. I don't use the XBox 360 controller enough to know the buttons that well, so despite the friendly labelling mentioned above I often miss this ‘saving throw’ too, at which your heroine casts a spell to save you. It makes the enemy regain some health, but the upshot of all this is that you just can't die. It's great for me—despite being dire at the combat, I've defeated three end-of-level bosses so far—but it does make the combat feel a little pointless. In addition, there aren't anywhere near as many random enemies scattered around the map to fight, so it lets you focus much more on brachiating from one platform to the next.
The character movements are very enjoyable to watch, and my hat comes off to the animators and mocap actors (if mocap was used). The dialogue is also pretty good, if a little less light-hearted than in previous games. There are one or two nice touches that add some continuity.
If Prince of Persia were Mario—and their acrobatic antics and love of rescuing princesses certainly unites them—this game would be Super Mario 64. There's a world map, which shows you the connectivity of each level in the four regions of the game. Not only that, upon defeating the “Corrupted” guardian of each level, some stars light seeds appear, mostly in, surprise surprise, hard-to-reach parts of the level. When you've collected a certain number, you can take these back to the temple, where you start, to activate some “power plates.” These are scattered throughout the levels and act as springboards once active, which lets you get to the later levels.
It's so common when making a series (not just of games, but of books and films too) that they get more and more involved and extreme over time, effectively limiting their audience to people who've already played (or read or watched) all the predecessors. But as a newcomer to Prince of Persia, I can say this game is a great introduction to the series, and I'll definitely be leaping and swinging my way through the rest of the game.